Quote:
Originally Posted by DrSatan
Talent change randomness doesn't have anything to do with a player reaching his potential, all it does is mess with what the players potential is. If you manage your players right, and bump up the dev speed a little, you shouldn't have any problems with players reaching their potential. I'm in the 36th year of a historical sim and every single player I've had on my team has reached his potential. I have talent change randomness set to one, so my first round draft picks won't bust. By bust, I mean their potential goes from 4-5 stars to nothing for no reason. If you know how to promote through the minors, then the players should progress to their potential. So, like I said, the only risk is leaving talent change at a high number. There is no risk in lowering the number, unless you consider less busts a risk.
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You've had every single player reach his potential. I guess if that's what you want in a league, then good for you. I've never had that happen, there are always busts, a lot more than there are success stories, much like real life.
Setting talent change randomness to 1 means it won't go down, it also means you won't get boosts either. So yes, there is risk both ways.