Quote:
Originally Posted by mikev
Animations would make me stop playing OOTP. I have an Xbox for that.
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I'd personally love to see very basic ball flight animations (like in the Strat-o-matic computer baseball games or Total Pro Golf, etc.) where you could see where the ball went as the game text describes it, etc. When I played the Strat computer game, I always liked seeing the ball heading for the fence and knowing that my guy had hit a HR based on the ball flight. I don't think anyone is looking for actual players running around or anything resembling what you see on a console baseball game, but basic ball flight animation would better the OOTP experience for me. I don't think they'd do anything at all to change the sim engine. The engine would determine what happened (where the ball went, how hard/far it was hit, etc,) and the game would assign the basic ball flight that corresponds to that so that you could "see" the play, so the basic graphics wouldn't be determining what happened--the engine would be.
I completely agree that the engine and realism in the game is far more important than any graphics, but I think that basic ball flight graphics could potentially be added without sacrificing that at all, like in Strat, where it's still completely based on the cards, though I'm not sure if Markus has any interest in doing that, and if there's no interest in it or it's deemed as unfeasible for whatever reason, that's fine with me, too.
