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I would rather see Markus err on the side of making whatever features he adds rock solid rather than add tons of features that don't quite work right. If that's what you mean by "details," then that's what I want. Your post made it sound like you might mean something else however, something like: details = all the details in the game the player has to take care of. If THAT's what you mean, I'm like you in wanting to simplify my experience to some degree and not get bogged down. However, since that is mostly optional, it's not a big deal. Let those who love that stuff dive in.
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