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Right, ctorg.
The trick is the normalization algorithm. If it was just a matter of averaging season statistics that's something I could probably get done. But OOTP has built in normalization and...I don't.
Plus, you're talking about significantly increasing the time required, which is a problem for me.
But thanks for the suggestion, because that's pretty much what I'm left with until a baseball sim integrates the type of functionality I'm talking about. Where there's a will, and the tools, and the time, and the energy, there's a way.
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