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Old 06-17-2008, 07:52 PM   #10 (permalink)
sabotai
All Star Reserve
 
Join Date: Apr 2002
Location: South Jersey
Posts: 653
I got it. The only thing that's bad about the game is the collision detection. Sometimes, it's comically bad, but it's something I am sure I can get used to (I have before with other sports games). I like the controls. I don't think they are sluggish, but it does something that Fight Night does not. If you are in the middle of throwing a punch in FN, and click the button to throw another punch, it just won't happen. In Prizefighter, it'll queue the punch (unless you are interrupted by getting hit). This makes it seem sluggish, though, if you throw a punch a half second before the previous punch's animation is done. However, this is a problem. This game doesn't seem to have branching animations (or at the very least, no where near enough of it if it does), which seems ridiculous for a boxing game.

So other than the physics and animation problems, I like the game so far. It's far more tactical than Fight Night. There is definitely a learning curve. The training is more skill based (some are Guitar Hero like rhythm mini-games). The training in Fight Night was a joke, I'd get the max score every time. At least with Prizefighter, I feel like I have to work at it.

Graphically, I'd say the boxers look better than in Fight Night, but overall the graphics were better in FN Round 3.

The career mode is essentially the same as Fight Night, except you can train more than once (depends on how many weeks there are before the fight) and there's more to do. It's more in line with Madden's Superstar or NCAA's Race for the Heisman mode. But you are only given a few fighters to choose from and there are no rankings.

Anyway, I will agree with the above. I can easily see why someone would not like this game. The physics and animations are not good, and I would suggest renting first. But if they fixed the collision detection, animations, gave us the choice of "documentary" career or open-ended career with rankings, gave us more control schemes and camera angles (only the side view angle), then this game would be great.

EDIT: And I almost forgot. The judges scoring in the game is really, really bad. That needs work too (Far too many even scored rounds)

Last edited by sabotai : 06-17-2008 at 07:53 PM.
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