Quote:
Originally Posted by Cryomaniac
Can I ask what the reason for this is?
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I suspect that the basic elements needed to process a game are hard-coded. This would insure that, no matter how bad an end-user messed things up, that the game could still be played.
Many of the basic mechanics of a game don't need to be adjusted, and would just clog up the file that did allow for adjustments (i.e., If a player flys out you can't adjust it to be a ground out).
I have two pages of adjustments that I have made to the PBP from the previous versions (I'm not shy about making "improvements

) but I've never had a desire to mess with the mechanics needed to make the program run correctly.