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Old 06-25-2008, 02:54 PM   #11 (permalink)
BruceM
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Join Date: Mar 2002
Location: Canada
Posts: 3,010
Quote:
Originally Posted by SittingDuck View Post
Got a question for you, Kelric.

What occurs to guys like Carlton who import (w/ Gambo DB) with very low endurance? These guys on recalc get their historic endurance levels set each season, so Carlton's endurance does indeed rise with recalc, but since endurance has no 'potential', it seems pretty much stuck when it comes to the imported ratings when on no recalc. Same thing for speed, stealing, etc - all the ratings that have no potential aspect.

And so to me, this is where the 'No Recalc' has a deficiency. Otherwise I'd use it each and every time.

What I am doing now, however, is the 3-yr recalc with player development set to 133, so that allows some in-season change. However, what is sad is that players cannot just tank for their career (or become great) as the recalc puts them back in their historic zone.
I don't see how it's a deficiency. If you want accurate realism, you use recalc. If you want randoomness, you don't use it.

That's part of the beauty of not using it, the randomness. A guy like Carlton might turn out to be one of the best closers of all time instead of a 300 game winner.

The game doesn't have a "partial" recalc function. The only option if you want the duration/base stealing accuracy is to edit the players yourself when they come in.
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