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Old 06-29-2008, 02:30 PM   #8 (permalink)
deadringer
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Quote:
Originally Posted by Dave Hansen View Post
I've purchased each version of OOTP since version 3( er..., except 8) $40.00 bucks or so over the years have bought a ton of enjoyment and a show support for guys like Markus, etc. in the industry.

I've played out each game/inning for my fictional teams over the years so in-game immersion factors are paramount to me for my enjoyment. I recognize my style of play is in the minority, but it is an option that is available.

The ball flight model, sound and enhanced PBP were the new features that really caught my eye prior to the release of OOTP 9 and sparked my interest.

Reading through the postings almost everyday since the release, there seems to be a luke warm response to both the ball flight and sound options. At times, the PBP and ball flight don't seem to be in sync.

Having played with scouting and coaches options off for years because of unfair advantages vs. the AI, I continue to check postings for comments on these two topics also.

IMHO, if the above features are poorly implemented or have to be turned off for the sake of realism/accuracy...I'll delay my decision and watch for future patches. Again, this is a function of MY style of play and I can recognize many others who regularly sim games/seasons from a GM perspective and are very satisfied with Markus' latest offering.

My fall back position for now will be to continue playing and enjoying OOTP 7. I'll definitely watch with interest as to how OOTP 9 progresses and demo availability.
As much as I like the new interface and concept of the scouting engine (I love having the text scouting reports back), in my testing and experience it's actually worse this year at handicapping the AI than in previous versions. The theory is sound but the application seems pretty flawed. I'm hoping it gets tweaked but for now I have scouts off again.
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