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Originally Posted by southside_hitmen
Would it be correct in saying then that each league total is taken as a percentage of the # of at bats inputted? Would this be the "rate"? For example, if I dropped the number of at bats in the league but kept everything else the same, would we see skyrocketing statistics?
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Interesting question, but no. That's not quite how it works, either. The league rates are used as Odds Ratio or James Log5 values for league average (5 bonus points if you can tell me what this means League Totals are really a reflection of...the answer is obvious if you really think about it for a few moments). If you reduce the AB league total, you are effectively raising all the others. This makes the "league average result" higher, and--since your players will be worse than league average as reflected in the League Totals--will result in a "drop" in league output.
I'll try to post some numbers on this tomorrow, as the question is really interesting and the answer reveals a whole lot about how the game engine works--and therefore its "flaws."
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Also, like the other #'s instead of modifiers, is the relationship of at bats inverse? So if I dropped AB's would we actually see more at bats?
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For reasons related to the above, the AB league total is the exception to the rule. If you drop AB, you'll find lower offense, hence see fewer AB. If you drop HR, for example, you'll get more HR (and most likely more AB).
The most intriguing stat in this whole mix, at least to me, is BABIP. Stay tuned for that discussion tomorrow, though, as I really don't have time this evening to do that discussion justice.