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Old 07-30-2008, 05:30 PM   #204 (permalink)
falkonisback
Major Leagues
 
Join Date: Mar 2007
Posts: 489
Quote:
Originally Posted by SittingDuck View Post
You made an interesting point. By creating injuries that last 18-24 months (assuming the program will induce that length - I don't know that it will) we can possibly create a work-around for injuries that in reality take 1.5 years to recover from, like the harsher shoulder or elbow injuries.

This would be good in that in OOTP, when a player has recovered from an injury, he is 'good-to-go' and loaded to bear. Of course, this doesn't occur for those previously mentioned injuries IRL - it takes rehab assignments and so forth to get up to snuff (working the cliches here). So keeping a player 'OUT' for an extended period would smartly simulate that unavailability at the majors level.

Me likes that.

Now to see if it even works thusly. What I'm afraid of is that all I'll see are injuries in the 13-month max range.

But it is something to try.
I could be wrong, but I seem to remember seeing a couple of injuries that were longer than 13 months with just the default injury file. Albeit this was in 2007/8, but still, it should be the same file. I don't see why you wouldn't be able to do it, I would think that the game would just look at the injury length as just another number..but I could be wrong.
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