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Not a direct correlation between highest frequency level and RL. That is because using highest frequency will only net a TON of season-enders. It does not change the frequency of day-to-day and very short term injuries. This is what is so lacking in the game.
My proposal for a percentage setup for injuries (much like the AI Evaluation percentages for player talent) is still, I think, the way to go. At least with ootp10.
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