Quote:
Originally Posted by hefalumps
Thanks tysok - so if I understand you correctly - the luxury tax is now the new method of revenue sharing, and the cash max overage just disappears - we'll say it goes to MLB for league improvements or something.
That's kind of interesting. Is that how it works in real life? I thought the luxury tax that the Yankees had to pay annually was paid to MLB for an "industry growth fund" or something to that effect. I guess compensating the smaller market teams might be included in that fund though.
Thanks! Now that I understand how it works in OOTP 9, I think I'll tweak the cash max. I'll run through the numbers for every team in my league manually and figure out how much cash they all would have for next year without a cash max, and then determine if one should be set.
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In real life the luxury tax goes to MLB to "grow the game" or whatever... LGO continually points that out.

In the game it's a revenue sharing model. With 120/20 you'll be shifting around small amounts of money... it won't be a big help or hinderance to any team... but they will get some. 100/50 would shift a lot of course, etc.
There's a second revenue sharing model in
OOTP. Set percentage of income... where you can say 20% of all revenue from a team goes into the pool, then it's divided up evenly to every team in the league. That shifts a lot of cash around and can be a huge help to small teams.
The luxury tax revenue sharing sends money equally to the lower half of teams only (that half that spent the LEAST amount of money).
The set percentage of income model is the real life revenue sharing in MLB.