Thanks for the suggestions.
I haven't thought about that lol, but you're right. Punches missed and clinch does affect a fighter performance without affecting their overall rating. And I also forgot to say on the first post that style should only be boxer or slugger (no "either" allowed). But maybe a limit on the number of boxers with "either" style is gonna be more fun.
I'll manually change the fighters that were already submitted and add a note on the first post.
Regarding the southpaw, they do have an advantage over orthodox but they also have a penalty when fighting against other southpaws right?
hmm... maybe a limit would be needed, since noone would probably make orthodox fighters anymore lol.
Regarding the punch %, I was under the impression that it was just for display purposes, and I checked the manual again and apparently I read it wrong before.

I guess I'll use the guide on the manual.
Quote:
Originally Posted by atomzero
I would like to make a couple suggestions:
First, there should be a default for Punches Missed and Clinching. They do not effect the overall, but as an owner of the board game, I can tell you they DO matter quite a bit. I would suggest every fighter have a default of Punches Missed: 62 and Clinching: 71. If there's no default, these stats will be easily abused.
Second, if we want more variables, you could rule that every fighter must either be a Boxer or a Slugger, and not both. Being both makes a fighter much better, but doesn't effect the overall rating. Maybe you could put a limit on the total number of "Either" fighters each team can have, as well as southpaws, because I believe southpaw makes them better as well.
Also, should there be a limit on punch selection? Perhaps 50/50 between 2 and 3 point punches?
I'm not trying to hijack your contest, I just think it's cool, so I wanted to give suggestions to make it even better.
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