While I don't have the answer you're looking for, I did find something that was interesting to me at least. Here are the number of players rated 1.5* potential or higher by OSA with scouting turned off in your league:
5*:
81
4.5*:
58
4*:
37
3.5*:
26
3*:
14
2.5*:
49
2*:
59
1.5*:
51
And here are the number of players rated 1.5* potential or higher by a "perfect" scout who favors ability with scouting accuracy set to "Normal" and equivalent scouting budgets throughout the league:
5*:
3
4.5*:
10
4*:
9
3.5*:
9
3*:
6
2.5*:
23
2*:
31
1.5*:
33
Talk about a dramatic difference! I've been unwilling to run this test in my own online league since, well, I play in it and I don't want to be gaining any unfair advantages. But seeing this here, it makes me understand how we can have both "I'm seeing talent
inflation" and "I'm seeing talent
deflation" threads. Those seeing inflation aren't using scouts, while those seeing deflation are.
thomamon, there's nothing in your setup that jumps out at me as being "wrong". I see you've significantly lowered one of your PCMs, but that one change shouldn't be affecting anything. The feeder PCMs seem to be at default. It all looks pretty standard. I would agree that there seems to be an inordinate number of players rated as 5* talent (more than any other rating level between 1.5* and 4.5*). Why that would be and what can be done about it, I have not a clue.
It seems like there are two things worth considering here:
- Do leagues tend to produce too much high-level talent at default settings?
- Should scouting at the "Normal" level be quite so inaccurate?