Quote:
Originally Posted by Corsairs
Talk about a dramatic difference! I've been unwilling to run this test in my own online league since, well, I play in it and I don't want to be gaining any unfair advantages. But seeing this here, it makes me understand how we can have both "I'm seeing talent inflation" and "I'm seeing talent deflation" threads. Those seeing inflation aren't using scouts, while those seeing deflation are.
thomamon, there's nothing in your setup that jumps out at me as being "wrong". I see you've significantly lowered one of your PCMs, but that one change shouldn't be affecting anything. The feeder PCMs seem to be at default. It all looks pretty standard. I would agree that there seems to be an inordinate number of players rated as 5* talent (more than any other rating level between 1.5* and 4.5*). Why that would be and what can be done about it, I have not a clue.
It seems like there are two things worth considering here: - Do leagues tend to produce too much high-level talent at default settings?
- Should scouting at the "Normal" level be quite so inaccurate?
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Thanks for this information, however in my 60+ year solo league I don't use scouts or coaches and I have definite talent deflation.
My set up is MLB with three levels of minors and no feeder leagues. I have a 15 round draft but produce 17 rounds worth of players. One difference is my draft is held on March 15th in the pre-season. My minor league rosters are 30 in AAA and AA and unlimited in A
Should I increase the number of draft rounds?