Quote:
Originally Posted by RedSoxFaithful
Suggestion
Change player ratings to more accurately influence minor league stats!
Reason
It is almost impossible in the current version for minor league batters to have success as they move through an organization, while literally any minor league pitcher can dominate no matter the level or talent. I'm not sure what the problem is here (I tried making the league totals accurate, which took hours and fixed nothing), but it needs a solution.
Priority
Extremely high. I want minor leaguers to be able to hit the ball!
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Related to this.
Suggestion
Change the league totals modifier system. Allow user to enter target settings such as avg, bb/game, so/game, hr/game etc instead of complicated modifiers.
Reason
Tweaking league modifiers is extremely time consuming and difficult. The modifiers are are correlated with each other (for example, changing strike outs effects home runs, hits, doubles and base on balls). Furthermore, modifiers are dependent on league talent level. Thus AAA with 3 levels of minors requires different modifiers than AAA with 5 levels of minors since the talent distribution is different between these structures. Instead the user should simply be able to enter required totals such as hits/game, 2b/game, hr/game, so/game (which can be found in real life data). The game can then figure out the appropriate adjustments to modifiers to get these totals. I put a lot of time in tweaking modifiers for my 5 minors setup. But unfortunately this is won't work for all leagues and it's very unfriendly to new users.
http://www.ootpdevelopments.com/boar...s-project.html
Priority
High. Unrealistic minor league stats is a big detractor from realism and effects every league.