Quote:
Originally Posted by CONN CHRIS
Pardon me for dumping that on you 'blind'.
Each number represents an addition to or (subtraction from) the prime rating for a given attribute. If no rating for a non-prime stage exists, the sim will create one based on that chart. The 60/40 % within each stage just allows for there to be some variation. Otherwise, every fighter would be scaled back at post prime in exactly the same way.
The neat thing about 2.5 is that the ratings are generated and visable so we can tinker with them. In 2.0, it was all behind the curtain.
|
Thanks--I suspected that was how it worked, but if you had any idea how many times my "supicions" blew up in my face, you'd understand why I had to be certain.