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Old 12-20-2008, 11:36 AM   #37 (permalink)
Curtis
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I wasn't sure whether this belonged here or in the Grab Bag thread. Since injuries link to player development, I decided to place it here.

Suggestion: When converting a league from one version of the game to another, players should retain their injury proneness ratings.

Reason: I spent several hours editing the proneness ratings in my league so that players with higher potentials would have lower than average chances of being hurt, and vice versa. When I converted to version 9 the values all re-randomized, but did so in such a way that players with higher potential were MORE likely to be hurt than low or mid-potential players. I didn't notice this for weeks, until one day I saw that a bunch of league superstars were on the disabled list. I guess I can now expect most of the superstars to start taking rating hits, which is exactly what I was attempting to avoid by editing them in the first place.

Priority: Very, very high. There really is no excuse for this happening.
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