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Old 12-29-2008, 05:28 PM   #28 (permalink)
thehef
Minors (Double A)
 
Join Date: Jun 2006
Posts: 199
Isura wrote:
Quote:
"Modifiers are for 1980's style league. That's probably why the league totals are out of wack"
No, what I meant was that my minor league totals were out of whack without using your modifiers. The minors modifiers mirror the majors modifiers. So, since my totals were out of whack, I was wondering if yours could be of use. But I think you answered my question in that your modifiers are basically intended for the 80's. Thanks.

Garlon wrote:
Quote:
"You cannot calculate the Modifiers more accurately than how OOTP does it for maor league historical simulations..."
That appears to be true except for the complete games issue (they're very low, not sure why).

Garlon wrote:
Quote:
"I would suggest not using minor leagues ina hitorical simulation. All the players that come into historical are major league players and they debut in their first major league season. There's simply not enough players to run an entire minor league system...and using major leageurs to fill the minor leageus makes little sense anyway."
I should've provided more detail. While I am doing a historical sim, my minors are filled with fictional players (in addition to some actual players who didn't make 25-man rosters). My intention here was to get involved in some fictional simming while still doing what I mainly prefer: historical. So my goal is to concentrate on historical majors - which are testing out nicely - but to also have fictional minors that do not have absurd stats.

Since my 12/26 post, I've done some additional testing, tweaking majors modifiers (Starting Pitcher Endurance) to correct the complete games issue, and trying out different modifiers for the minors (Isura's, Isura's with a few of my own tweaks, and the defaults where everything is 1.000). Although there is no one solution, I think I'm figuring out what tweaks will work for my purposes.

It's still to early to tell for sure, but I think minors totals will end up 'in the ballpark' if I:

1. let minors default to that of the majors, but...
2. adjust minors HR's upward ALOT (from approx .2 to somewhere around 1.0)
3. tweak minors hits up a bit
4. tweak minors starting pitcher endurance as needed
5. make sure all minors teams are affiliated w majors (I noted in another post that my unafilliated minors teams had significantly lower avg's than the affiliated ones).
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