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Old 12-29-2008, 06:42 PM   #29 (permalink)
Garlon
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Join Date: Jun 2004
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thehef - I wouldn't be too concerned with CG's. The pitcher endurance modifier keeps the simulation's IPouts per GS on track with the historical rates. As OOTP currently calculates it, you wil have the correct distribution of IPous between the league's SP's and Bullpen. If you manually boost the SP Endurance Modifier higher than it is calculated, you will be taking IP away from the bullpen in your simulation. Remember, the difference between earning a CG or not can simply be recording the last out. The AI just tends to use a reliever in the 9th inning a bit more often since its strategy is based on modern baseball.

Bob Gibson career in my last simulation
Stat: sim vs real
IPouts per GS: 21.5 vs 23.31
CG%: 29.1% vs 52.9%

Gibson IRL averaged getting 1.8 more outs per Game Started than in the simulation. So his CG's were low in the sim, but in terms of IP per GS he was right oon target. The difference of 1.8 outs per GS is primarily due to Gibson starting more games earlier in his career in the simulation (when his endurance rating would have been lower) than he did IRL.
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