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Garlon - Thanks for the replies and info... I don't have the numbers with me right now, but my CG's were much, much lower than real life. IIRC, the CG's for the early 60's in my sim were less something like 7% of all games, whereas in reality it was about 25%.
So, if I understand your explanation correctly, the likely reason for the lower CG's in the sim is because the game uses more 9th-inning relievers, but SP's are getting roughly the same amount of innings. If that's correct, then I guess I have two choices:
1. Leave the SP endurance modifier as is and have many fewer CG's compared to real life, or
2. Bump up the SP endurance modifier and have fewer reliever innings compared to real life
Correct?
Finally, when you say, "The AI just tends to use a reliever in the 9th inning a bit more often since its strategy is based on modern baseball..." I cannot access the game at the moment, but isn't that something that's adjustable on the Strategies tab? And I would think that would import each year & adjust (when necessary) to reflect the strategies of the era...
I will look closer at the innings pitched of a bunch of starters to verify that they are in fact getting their innings. Assuming so, perhaps I can find some middle ground where I barely tweak the SP endurance and/or tweak strategies either of the overall AI or each team.
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