View Single Post
Old 12-30-2008, 05:26 AM   #34 (permalink)
Garlon
All Star Starter
 
Join Date: Jun 2004
Posts: 1,304
The Pitcher Endurance Strategy Setting will apply to both SPs and RPs. By setting this to Very Low we will get more realistic usage out of the RP's. The Very Low seting will not have any negative impact on SPs bcause we have a separate modifier already in OOTP that applies just to SPs. The modifier will automatically get the SP Endurance where it needs to be tp get the correct IP per GS each eason. So essentially, the Strategy Setting for Pitcher Endurance only really applies to RP's, and this is why it should be set to Very Low.

There is also a modifier for RP Endurance, but OOTP does not automatically calculate new values for this each season. You can fool around with this manually if you want to, but I think it is best to leave it at 1.000.

I will look into tweaking some of the default strategy settings and perhaps make some suggestions to pull a few more CG's out of the SPs whenever OOTP10 beta testing begins.

Thebiggest problem with RPs is that some SP's will of course end up in the bullpen on some teams because A. a team already has better SPs to fill the rotation and B. the extra SPs are better than the other RPs that a team has available on the roster. Now the real issue is that these SPs who are in the bullpen carry their high endurance ratings with them when they relieve. So if you don't have your strategy settings for Pitcher Endurance set to Very Low and Pinch Hit for Pitchers set to Very Often, some of these guys are going to rack up more IP out of the bullpen then some of your SPs will out of the rotation.

This is why you need to start with Pitcher Endurance Very Low, Pinch Hit for Pitchers Very Often, regardles of the era you are playing.
__________________
Arod23Garlon2006DB available HERE

1871 Quickstart file available HERE
Garlon is offline   Reply With Quote