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There's a problem with setting pitcher endurance down to Very Low (or even to Low, depending upon the era involved). This is because it messes with roster configurations. If set to Normal, the AI will carry 10 pitchers on the roster, at Low it will carry 11, at Very Low it will carry 12. Apparently, the AI doesn't know that this change doesn't really affect SPs. When pitching staffs increase, position players decrease. When the latter happens, combined with the AI's overuse of PHing/PRing (which would be made worse by setting PH for pitchers to very high), you inevitably get lots of players playing out of position in late innings. Gamers who only simulate whole seasons at a time never notice this (I guess -- unless they look at fielding stats, which I assume few do). But those of us who like to follow what happens on a day-to-day basis do notice this. So this is a heads-up to them.
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