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Old 01-01-2009, 09:15 PM   #8 (permalink)
Rondell Tate
Minors (Double A)
 
Join Date: Aug 2008
Posts: 169
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I am also playing slowly right now ... but I've gotten through four or five seasons and there are no fictional hitters on my leaderboards to speak of (a handful of pitchers, but I expect pitchers to be less predictable.

As far as the Hef's question on the number ... I'm not at the computer that has OOTP right now, but when you set up a minor league in the (IIRC league setup screen) there's a set of numbers for a variety of skills (avg, power, etc.) that start at about .850 for AAA leagues and get gradually lower for lower-level leagues. I think they represent the talent level for created players, although I haven't researched it beyond playing w/ the numbers, and it works ... reduce those numbers and the created players get worse.

I would suggest for anybody who is interested in historical leagues that play like historical leagues, you should drop all the numbers by at least .200 or .300 in the original setup from the default, then speed-sim a couple of years and scan the leaderboards. If you are still seeing more "fake" leaders than you want, drop it another .200. You'll quickly find a comfort zone (unless your comfort zone is zero, in which case, just use ghost players).

I find it provides me w/ a handy pool of scrubs, when I want a backup catcher to fill in while my hotshot prospect gets a year of AB in the minors, or when I have a run of injuries at one position, etc. I've set every skill at every level down about .300 from the default (power I set farther down because 40 HR would make up for a lot of other failings) and the very, very best created hitter has made one all-star team in a fluke season he couldn't re-create. Maybe 20 percent of my pitchers are created, mostly in the pen.

And as SteveP noted, there are no easy adjustments for speed and defense, so there tend to be a few too many pinch-runner/glove men on the end of the bench. For me, this is a better trade-off than turning my third-string real-life catcher into a valuable commodity just because there's a shortage of catchers.

I'll post a few details when I get home tonight, from the other computer.
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