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Old 01-06-2009, 08:11 PM   #40 (permalink)
thehef
Major Leagues
 
Join Date: Jun 2006
Posts: 344
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Garlon wrote:

Quote:
"... the Use Relievers and Use Closers settings are also tied to how many total pichers the AI will carry on the staff. I suggest setting both of these to Very Often."
SteveP wrote:

Quote:
"There's a problem with setting pitcher endurance down to Very Low (or even to Low, depending upon the era involved). This is because it messes with roster configurations. If set to Normal, the AI will carry 10 pitchers on the roster, at Low it will carry 11, at Very Low it will carry 12."
Is it Pitcher Endurance, or the Use Relievers and Use Closers settings that affect how many pitchers are carried on the roster? Or all of the above?

Is there a conflict with having the goals of realistic bullpen usage and having no more than 10 or 11 pitchers on a staff? In other words, do the settings required to get realistic bullpen usage mean that rosters will generally carry 12 pitchers?

Garlon wrote:
Quote:
"Thebiggest problem with RPs is that some SP's will of course end up in the bullpen on some teams because A. a team already has better SPs to fill the rotation and B. the extra SPs are better than the other RPs that a team has available on the roster. Now the real issue is that these SPs who are in the bullpen carry their high endurance ratings with them when they relieve. So if you don't have your strategy settings for Pitcher Endurance set to Very Low and Pinch Hit for Pitchers set to Very Often, some of these guys are going to rack up more IP out of the bullpen then some of your SPs will out of the rotation."
Is this an issue across eras, or is it something that is more pronounced during certain periods?
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