Quote:
Originally Posted by southmonaco
Based on all the positive feedback on the 'stats only' approach, I'd like to create a new solo league and give it a shot, but I can see an obvious problem at league creation and wonder if anyone has a realistic way to deal with it.
If I create this game using the "New 2008 MLB Game" feature, I already have a pretty good idea what the ratings are for many of the players, so turning the ratings off won't much change the game experience, at least not for a while. Randomizing names will help some but I can probably still figure out who most of the players are based on age, position, team, and stats.
If I create a new custom league modeled after MLB, I'm given a team with no stats (at least initially) and no ratings, and as a GM I'm pretty much paralyzed until the season is well under way and I have some stats to give me some idea what I'm working with. Is that the best I can do, or is there some way to create a new league with unknown players and fictional historical stats that can be used from day 1?
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Well here's three options:
a) Sim a few years before you start so you have a history with fictional players and stats to base your decisions on.
b) Play with ratings on for the first year or two, then turn them off.
c) Play with ratings on for the draft/initial setup only, then turn them off.
Oh, and I'd keep talent randomness far below 100 if you're playing stats only. IMO, 50 is good for my tastes, but some people in this thread advocate even lower.