Quote:
Originally Posted by Markus Heinsohn
It does nothing in OOTP 9 to offset the missing injuries. In real life, if players would not bet injured, the talent of the league would be higher as well, so I did not see a reason to artificially change the development routines when injuries are not set to default or switched off.
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A very good point - why would we expect development to match Tango with injuries off? In Tango's real life studies, injuries are on; how can we even know what a benchmark should be for injury-free development?
Quote:
Originally Posted by Markus Heinsohn
I disagree here. The main reason why players who are not aging (read: 36+ years of age) see their production go down the drain are injuries in real life.
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I'll show you the data I've collected from real life, and hopefully this will convince you that
OOTP goes much too far here.