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Old 01-27-2009, 07:53 AM   #155 (permalink)
RonCo
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Quote:
Originally Posted by Markus Heinsohn View Post
That is true for hitters, but not pitchers. For example, for calculating if there is a strikeout, the game uses 95% stuff, and 2.5% movement+control each. To see if it's a HR, it uses 90% movement, and 10% control. For a BB it's 100% control.
I just ran the data with these figures. It nudges the development lines a little, but not enough to appreciably change anything.

It would be more appropriate, IMO, to make:

Stuff = K-rate = .6 * velocity + .2 * movement + .1 * control + .1 * intelligence

or something like that. So, make stuff a composite rating like contact is today.
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