Quote:
Originally Posted by Markus Heinsohn
That is true for hitters, but not pitchers. For example, for calculating if there is a strikeout, the game uses 95% stuff, and 2.5% movement+control each. To see if it's a HR, it uses 90% movement, and 10% control. For a BB it's 100% control.
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I just ran the data with these figures. It nudges the development lines a little, but not enough to appreciably change anything.
It would be more appropriate, IMO, to make:
Stuff = K-rate = .6 * velocity + .2 * movement + .1 * control + .1 * intelligence
or something like that. So, make stuff a composite rating like contact is today.