Quote:
Originally Posted by injury log
I don't know - think of the player with chronic injury, but who plays through it. He'll show up in Tango. I'm thinking of someone like Eric Chavez, who at a glance probably fits Tango well (peak at 27, then decline). In its current version, OOTP would probably model Chavez by knocking down his ratings a bit each time he suffers a minor injury. Take those injuries away from OOTP, and Chavez probably maintains his peak longer.
Of course, there are lots of other potential effects that might disappear when injuries are turned off, and maybe it all irons out in the wash, but to test OOTP for a Tango match, I'd think you'd want to try to simulate real life as closely as possible, and part of that is keeping injuries on.
Anyway, if we can agree on a methodology, it'll be easier to test all of this in beta this year and get a good result for the next game.
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As I said, injuries could shift it a little, but my _guess_ is that since injuries happen fairly randomly at young ages, the effect is equal (therefore you can safely ignore it) at the young/growth curve. If injuries negatively influence the study it would be at the older ages, where I assume
OOTP injuries are more prevalent (hence not random). Still, my guess overall is that
OOTP injuries wouldn't change much, but I've been wrong before.