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Originally Posted by struggles_mightily
I wasn't aware of that, and that in itself seems like something of an illogical system (maybe not a fundamental 'flaw', exactly...), though from my scant programming experience I can see why it's easier to work that way. CEIs are important for me because, as an historical player, the frequency with which things occur aren't so important as their macro-effect on players and teams. The CEI issue is personally more of a distraction for me than all of the AI in-game management logic issues (for instance) that have been described earlier in this thread -- though I wouldn't be so imperious as to suggest that that makes the injury issue 'more important'. I still believe that an injury overhaul might be worth looking into, though the investment-reward issue is one for the development team to figure out.
Even a cosmetic fix to the way CEIs work would be welcome. Their career-endingness might be pre-ordained, but that wouldn't matter to the player who wouldn't have access to that information. This together with a better conception of which players usually succumb to 'career ending' injuries would be a good start without a complete overhaul.
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I also am a 100% historical player and since you say you are too,there's another thing you may not be aware of,its the way recalc works.When playing in Historical leagues,player ratings are determined by"recalc" in order to make the sim more accurate.There isn't actually"player development" like there is in fictional leagues.Players ratings change every year based on their stats for that year plus the year before and after(if using default settings) so depending on your settings injuries may not affect players development one iota.Again,I'm not sure of the settings you use so if you want you can PM me and we can talk about it away from the board.As far as the rest of your thread I agree with you 100%,I also would like a little drama when it comes to CEI's rather than knowing right away.