Quote:
Originally Posted by PhillieFever
It would be the case because thats how the injury model works,when the AI determines that an injury has occurred,it immediately determines the length of the injury FIRST then it determines a body part and diagnosis to match.This is where your proposal runs into problems.To change the CEI's you'd have to overhaul the entire injury system which except for some frequency/distribution issues works very well.That was my point to begin with,the work it would take to change something that happens so infrequently as CEI's isn't worth it IMO.If you feel otherwise than we'll have to agree to disagree.
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No, the injury model needs an overhaul. Even to get frequency/distribution right, the injury logic needs to be reversed - the 'decide the injury type, then choose the injury' system is backwards, and unless that's fixed, injuries will never be more realistic than they are now.
As for priorities, there are two factors that I'd think are important: how does something influence the core elements of the game (stats output, player development, etc), and how much do users care? Injuries are fundamentally at the core of the game- they affect development, career totals, season totals, and more, and every user needs to deal with them, no matter how they play. CEIs can be turned off easily, so they aren't so important, but a rework of the injury model should be near the top of the priority list.