02-01-2009, 07:22 PM
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#235 (permalink)
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Quote:
Originally Posted by injury log
No, the injury model needs an overhaul. Even to get frequency/distribution right, the injury logic needs to be reversed - the 'decide the injury type, then choose the injury' system is backwards, and unless that's fixed, injuries will never be more realistic than they are now.
As for priorities, there are two factors that I'd think are important: how does something influence the core elements of the game (stats output, player development, etc), and how much do users care? Injuries are fundamentally at the core of the game- they affect development, career totals, season totals, and more, and every user needs to deal with them, no matter how they play. CEIs can be turned off easily, so they aren't so important, but a rework of the injury model should be near the top of the priority list.
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Obviously you've been working on this so you know what's needed in order to get things right.I do have a question for you that may make me better understand how the model works.Once the AI decides and injury is going to occur,is it true that the length of the injury is decided first? and then a body part and diagnosis? And if that is the case,how is the length of the injury determined,is it hard coded into the game? this is where I'm missing something
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