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Old 02-05-2009, 01:15 PM   #16 (permalink)
SteveP
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Quote:
Originally Posted by thehef View Post
Finally, to both SteveP & Rondell Tate: Are you finding that your actual (not fictional) players who do not make the major league roster end up tearing it up in the minors because they are significantly better than the fictional ones? I would think their stats would be better than they should be. Not saying this is a big problem, just wondering if it is happening and, if so, to what degree.
Sorry, I know you've asked this question before, but the best answer I can give is some combination of "I don't care" and "no, I don't think so." When I create a historical league, I use the feature in the game setup process that reduces ratings for players with low ABs or IPs. As a result, many of the historical players who start out in the minors have lower ratings anyway. On the other hand, they also tend to be the ones that the AI says "are ready for the major league". Obviously, I want them to stand out from the fictional players, so that the AI will be more likely to promote them over the fictional players. Even so, I still see a few fictional players getting preferential treatment, so I have to think that with my approach the historical players aren't looking like supermen in the minors.

As a further update, in conjunction with some other tests I've been doing, I actually exported the roster (after creating fictionals) and did a wholesale ratings adjustment on steal/baserunning and fielding for the fictional players. Before, I had been doing this individually as fictional players made it onto active rosters. However, the AI would then just rotate other fictional players onto the rosters. Not a big problem, but I'm glad I took the trouble to do a global fix. Not too difficult for anyone with some Excel skills. You can also fix bunt ratings -- a problem I discuss in another thread.
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