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Old 02-25-2009, 10:34 PM   #36 (permalink)
aewin
Major Leagues
 
Join Date: Jan 2006
Location: Perth, Western Australia
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Suggestion

Break the Budget into four components (player payroll, coaching payroll, scouting payroll and scouting budget) so that roster sets (like CF2009v3.0) don't have to have the finanacials (eg team budget) manually edited depending on whether scouts and coaches are on or off.

CubbyFan23 says (in response to an issue I raised about CF2009v3.0 having an inflated staff payroll - see that thread if you want details):

"It's always going to be an issue having to manually edit financials when you turn on coaches/scouting because unfortunately OOTP does not turn down the overall budget when you switch any of those on/off... the budget just is what it is in game unless you edit it. The only reason we're seeing it now moreso is because the number is a bit inflated.

If coaches/scouting is changed, I would always recommend editing numbers because whether it's 2M or 10M, that budget number doesn't change unless you edit it when options are switched around.

I'm pretty sure the cause of the problem is "ghost" GMs/trainers on all of the minor league teams with salary, but I'm not aware of any way to remove them without taking way more time than it would be worth. "

Reason

Would make roster sets MUCH MORE user friendly with respect to changing the option of coaches/scouts on or off.

Priority

High

Last edited by aewin; 02-25-2009 at 10:36 PM.
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