Quote:
Originally Posted by Curtis
I like the negotiating aspect. Standard salaries oftenbear no relation to what the player is worth, especially for young players.
Using the Superstar category makes more sense to me, but it would keep player teams from buying players to stock their minor system. Of course, that may be what you're looking for.
By including the negotiating aspect you tie the cost of the player into the trade bias system ('easy'/'normal'/'difficult'/etc.), which seems to me a good thing. It would (or at least should) also take into account how valuable the player is to the team that would lose him. Is he merely the best starting pitcher on the team with the best rotation in the league? In that case he might go cheaper. Is he the only viable option at shortstop? In that case his price goes up.
It seems to me that by establishing a flat fee or scale (five times his current salary) you are in effect making these supposedly independent leagues into de facto vending machines to be raided whenever you feel a touch hungry.
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I'd have no problem with this method. I just worry that the more complex you make the system, the less likely that it will be coded. Given that the AI isn't currently very involved in considering its financial situation, this might be a bigger deal that you'd think.
Independent leagues do exist to feed into the major league system. Every single guy playing in them wants to get noticed and signed by the big guys. I looked at a few websites the other day, and these leagues don't brag about how great their leagues are. They brag about how many of their players later went on to play in the majors. If you'd want the league itself to be a destination of choice, you wouldn't use this feature in your league setup. You'd allow trading between leagues or some such instead.