Quote:
Originally Posted by satchel
Ceej, that looks like some good work. This is something I'm really interested in.
How did you get the DMB field to tilt back, three-dimensional? Is that a feature of the new program, or can Blender do it?
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The field is mapped onto the face of a 3-D box object, wrapped over it like a "skin". Once that's done you don't tilt the box object at all - well you COULD, but that's an awkward way to do it. It's the viewport that's been tilted in that shot. You can tilt the viewport with any 3-D program including Blender, you just have to get comfortable enough with the viewport that you can step beyond just using the top views and side views and learn to swing the viewport around to make your own custom views. There are lots of viewport tutorials for Blender on the web.
I'm thinking if we're going the 3-D route, maybe the best way is to make 3-D renderings of different components of the park and then save those components as separate layers in one big Illustrator and/or Photoshop-compatible file, bringing it all back to the OP's concept where talented vector artists can participate. Anyway, I'm going to see what else I can get around to by the end of the weekend such as foul poles and distance markers, maybe a first stab at seating and yes, revisiting the mound