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Here's what I was up to on the weekend. I shrunk the bases and foul lines to more realistic sizes, added a first base running lane, flattened the mound and put a texture on it. I put a map over the outfield wall to allow writing some dimensions on it, took a stab at a very basic scoreboard, and enclosed the rest of the field.
The warning track is pretty easy to do from there, I just traced around the walls to get the shape. The warning track is separate from the grass and so you see the foul lines are lost at the corners; there are several ways to fix that, but all of them have a drawback so I just left it for now.
I tried to do some seating but it's going to need more work, I did the seat backs only and the seats don't look like they take up enough space as a result. Those red blocks on the far left were an attempt at doing steps. The sloped seating is by far the hardest thing to do.
This camera angle suits my personal preferences best, as far as space allotted for the playing field vs. space for everything else. It's a bit more of a birds-eye view than you're probably used to seeing photos of, because it's from higher up then where a press box would typically be located. The playing field is roomy as a result, though it comes at the cost of probably not having much of a skyline to look at. You'll have to tell me if you like this angle or if you want to give up some playing field room in exchange for sky/horizon. (I would also point out here that if there's no sky in the picture, you might not need to keep separate day/night pics) If we can agree on a common angle, we could then work on coming up with things to fill up that dark space at the top of the picture with; interstate highways, railway lines, residential or commercial buildings, parking lots, etc. - all at a compatible angle so the user can swap them out for each other.
I have a very busy week so it will be at least a full week before I can do any more construction on this; I just wanted to get the ball rolling on the viewing angle question.
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