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Old 03-24-2009, 02:11 AM   #11 (permalink)
dave1927p
Major Leagues
 
Join Date: Jul 2008
Location: Hamilton, Ontario
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Quote:
Originally Posted by battists View Post
Well, I guess I'd ask you not to read TOO much into my words. But the goal for several versions has been to focus more on "baseball general management / management," which is the heart of the game. This is why things like merchandising and promotional days were removed from the game: a general manager doesn't have to deal with those things. Ticket price control was also originally removed, if you recall, but was added back in because while it's not controlled by a GM in real life, it was pretty necessary for effective controlling of league finances.

It doesn't mean there's a strict policy on ANY of this stuff. But, in terms of our "sweet spot," we really think it's general management and the in-game experience. Stuff outside of those areas would have to have powerful, widespread appeal to take precedence.

Mind you, of course, GUI stuff is always "in the mix." I'm more referring to in-game features.

Did that clarify, or just make things worse?
I was more talking about something like Owners to the game and player agents...things in those lines i guess. I find it dissapointing alittle, but im not surprised, considering this is a baseball sim.

I'll be sure to try out the demo, but it looks like i'll have to wait for a future version of the game to have that special feature...i'm sure it won't take too many versions....
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