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Old 04-30-2009, 01:47 AM   #12 (permalink)
SamP
Minors (Rookie Ball)
 
Join Date: Apr 2008
Posts: 29
Word the hard steal + green light options is a great idea. However I would definitely be satisfied if the current "Steal" option was at least simply a green light. Currently the Steal option acts as a green light in the sense that the batter really has the choice to steal, but it is a hard steal in the sense that the batter does not swing. Typically when the batter has a green light the batter does as well. If the steal sign acted as strictly a green light I could let the batter choose to steal if he could get a good jump on a 0-2 or 1-2 breaking ball. Currently my only two options in those counts are Steal (which guarentees a strikeout on a good pitch and does not guarentee the runner will attempt a steal) or a run-and-hit (which does not give my runner the option to steal but forces them to regardless of the jump.

Hence what I mean to say is that if they so choose not to add a second button they should either make the Steal button strictly a green light (giving the batter a green light to swing as well) or a hard steal.
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