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The game works things the wrong way round. It creates the players, then creates the salaries, then decides what size the town needs to be, etc, to be just appropriate to support the salary.
You need to be aware of that when you edit the town sizes, etc. In some cases, if you make the towns too realistic in relationship to each other, too fast, you get extreme behavior from the AI: too much shedding of payroll, or too much free agent buying, or some such thing. It's a good idea to take a gradual approach to getting the towns in line.
FWIW.
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