Quote:
Originally Posted by kq76
Current ratings do cause stats. Great current ratings don't necessarily mean a player will end up with great stats, though, as other things (random or not) are built into the engine as well. If you're trying to decide between a player with good past stats but bad current ratings and a player with the opposite then you should probably pick the latter because the former certainly looks like he's taken a bad hit to his ability or has been playing above himself. Things could swing the other way, of course, but if you're looking for advice on what to bet on that's what I'd do.
I'm not saying current ratings are merely scouts' expectations; the ratings you see with scouts on are how a scout sees the player (andymac is, I guess, technically correct with his last post, but you can call it whatever you want, the way I see it you still have a form of current ratings with scouts on). If you get a better scout you should get ratings that are closer to the truth (i.e. the current ratings). I'm not 100% certain of the following, but I seem to recall something once being said that ratings of scouts themselves are the truth when maybe there should be some fog of war concerning those ratings as well (I don't think we want to judge how good a scout is by looking at his past record). Either way, with scouts on at least you're getting a fog over the current ratings of players which should solve anyone's issue of the game telling you the real ratings. That said, even with scouts off, current ratings won't necessarily translate into equivalent stats because of the other factors built into the engines and that's why I personally don't see much of a problem not using scouts.
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No offense, but you seem unsure. As I posted above, there appears to be no correlation between scouting and current ratings.
The same current ratings for a plyaer exist whether you have a good scout, a bad scout or no scout at all. It appears tath current ratings are generated by the engine, and they are designed to take the place of number crunching, that is, working with statistical data and the other variables I have already clearly mentioned in this thread.
The philosophy behind successful and useful sims is that they do not do the work for you. They do nothing to make it easier for the user, unlike arcade games which are designed for quick and easy access. You can imagine the current ratings to be whatever you want. I have tested them and they exist to make the game easier for the user - take the place of statistical analysis.