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I suspect that in 20 years we will consider this generation of baseball player modeling to be primitive. The player ratings are a simplifying shorthand to describe player ability. That it is visible or not depends on whether you want to interpret it as a summary of the opinions of scouts and coaches. You can turn it off and base your lineup decisions only on stats and scout commentary without the numeric ratings.
For me this thread is an expression of a frustration with the primitiveness of the current numeric player ratings. It is a frustration I share and imagine a baseball sim with a much more sophisticated player model, one which does not put numbers on player ability. We don't all walk around with ratings on 1 to 10 scale on our foreheads of our ability as students, parents, workers, managers. Baseball players are not a visible bag of numeric ratings.
As OOTP has matured in getting its framework going it may be approaching the time when it would be in order to consider a new modeling of baseball players. But the programming would be a huge task and for the OOTP developers whether they would want to take on another multi year development effort to move to the next generation of model is unknown.
There is one serious drawback to a next generation model that does away with the simplifying aspects of the numeric ratings. That is the greatly added complication of abstracting real life players into their virtual versions using more advanced modeling. As there are many players of OOTP who demand current year rosters they have to be satisfied to get results that resemble real life performance.
The new model would work really well for fictional setups. You do not have the burden of expectation of producing a facsimile of a real life player. But you have the great advantage of creating a very good look and feel resemblance to real life where you do not have those numbers painted across someone's face.
Whether it is from the OOTP crew or somewhere else that the next generation model comes from is yet to be determined. But a game in which each pitch and swing are modeled on player's physiological ability, psychological state, and physics calculated results of bat meeting ball will definitely not be exposing all those numbers on the screen. The reason we don't have it yet is that it would easily require more than is currently used in producing the cockpit readings of that Cessna or Boeing.
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