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Originally Posted by HonusWagner
The engine would still work if the current ratings were hidden. THe potential rating is not artificial - it represents an important aspect of the recruitment factor IRL - the opinion of the scout. Whether or not the scout is right is not the issue. My point is allowing for the ambiguity that is found IRL.
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I've never been particularly fond of scouts in OOTP, but it's all tied into the way OOTP uses the parameter called potential. I'm not suggesting there is no need to project potential--but in OOTP "potential" is not really "potential" as we know it. That parameter can and does change most weeks for many players. What OOTP "potential" actually is in the code is an indicator of how quickly and in what direction the player is most likely to grow.
In this sense, it's a "fake" potential.
But "potential" really should be a human-like projection of future progress based on both "recent" stats and other physical elements of the player in question. Instead, OOTP "potential" is about this strange software parameter that controls "current" or "near future" growth, but that can change a ton.
Realize that when I say that game does not _need_ potential, I mean the inner-workings of the machine does not need it. In fact, if it did not exist, it would make development of a real potential projection more easily understood.
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This is an interesting point you bring up about minor league stats. Im very new to the game so I know nothing about ths aspect. Why dont they provide a meaningful context of player development/performance?
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They do provide context, but the league totals (and their relationship to ratings) are so strange in the OOTP minors that the context is hard to determine. It is a common complaint that minor league stats are not realistic.