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Old 05-24-2009, 09:31 AM   #32 (permalink)
StyxNCa
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Quote:
Originally Posted by Pdubya64 View Post
I don't see the "ideal" that many of us here long for happening in our lifetime. Why? Well, if I have had any grand concept of life demonstrated to me time and again it's this one:

In order to get something, one must give up something. aka "There is no Free Lunch". There is a cost to everything and a consequence to any decision that is made.

So, how is this related to OOTP you ask?

The instant you decide that OOTP is no longer a strictly historical (replay) simulation of baseball where players always follow their RL results, I maintain that you have just given up the capability (at least in our lifetimes) to "have the best of both worlds" where a team will follow their basic history with only a small deviation in performance of its players.

Essentially, there is no turning back. You may start with historical stats and capabilities for year X, but as gametime moves forward, with each and every game simmed in the leagues the likelihood of adhering to a standard result with minimal deviation becomes less and less of a possibility, and it only grows worse with time. The analogy I think of is our own lives. Consider how your life might be different if a handful of people you know never entered your life. I think that a line from Star Wars is appropriate- "Always in motion is the future." The sheer number of variables combining boggle the mind.

So, as much as many of us here would like it, we can't have it both ways. OOTP will provide us with a lot of entertainment I am certain... but it can't be true to history without losing the capability to surprise us- and vice-versa.

At least, not until computers become a lot closer to human capabilities, and that's something I doubt I will see in my lifetime.
I've said any number of times I am willing to give up the historical aspect of the game, since there are other options for people who want that type of game, so Markus can spend all his time on the fictional part since there isn't really any other game out there for that.

Funny how the fictional only people haven't jumped for that idea.

What I have noticed is that, in the past, fictional players would raise all kind of heck if the stats for the era they were playing in were screwed up for their league, so Markus had to get things as historically accurate for the fictional stats to be as realistic as possible, yet for people who use real players for historical replays, players who stats are real and were created in any real season or era, well, we are supposed to accept, according to those same people, ridiculously screwed up results. The same kind of results they would not accept.

Last edited by StyxNCa; 05-24-2009 at 10:18 AM.
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