Quote:
Originally Posted by Le Grande Orange
Only one small issue with that—it assumes leagues have a roughly circular distribution of cities. That's not really the case in most leagues.
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How circular is a selection that is a half mile "high" by 3000 miles "long"? Not very. That is more of a strip. Nearly a line depending on the map scale. So by manipulating Lat and Long one can get all sorts of ovoids, from very flat to perfectly round. It's a circular world out there, which is what Lat and Long describe, so of course the shapes they produce are always rounded.