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Personally, I would not fool around with AB totals or hit totals to change individuals BA. If all your other stats are turning out like you want ( doubles, HRs, K, BB etc ) you can just lower BABIP play and get the desired results. There were extensive discussions about this in during th OOTP 6 days. Since there is direct correlation in how the other league total numbers ( triples, K, BB, doubles, HBP etc ) relate to the number of AB and Hits in league totals, so you can screw up your whole league if you are not careful. The BABIP function seems to override the AB/Hits Totals for BA for the most part.
Once I have a league going and I like the stats and how it plays, I check my pitching stats and hitting stats at the end of each year on the Stats Page, and tweak my numbers if I see anything creeping in the wrong direction. I don't care if one guy hits .400. Maybe he's the all time best player ever, as long as the league BA remains consistant.
If however league BA in 2010 is .267 and by 2015 it is up to .279, I'll lower BABIP by by about 8 points and see what the stats are the following year ( or run a sim ). If league BA goes down to .275, I'll move it down again the next year until I have what I want.
I like my league BA, HR, ERA, K, BB totals to remain fairly consistant. Your player creation modifiers, player development modifiers, and the number of players you have in your 1st year player draft can all affect league and player stats over the long haul - and these can cause league offense the creep in one direction or the other.
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