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Originally Posted by clamel
The development of players should also be taken care off with recalc. I canīt see how coaches can develop a player that will be adjusted come recalc time in October.
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There is a school of thought which holds that "correct" historical league play is to use recalc and retire-according-to-history, and to turn everything else off, including player development, dial down injuries, etc. I interpret this as a desire to have an historical league recreate history as much as possible within the framework of a computer sim that's also a game.
I do not use recalc and retire-according-history, and I have everything else turned on. My desire is to put myself in the shoes of a GM/manager of the day, with no more ability to predict the future development/health of my players than they did.
There are, I am sure, OOTPers who mix-and-match options that result in something other than those two alternatives. But, as you point out, there is the potential for this to be self-defeating, not just in player development but also things like the impact of major injuries on future playing abilities. It is good idea for people to think this through when they choose options.
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Having the comment that teams will fire managers until it get the correct one also scares me.
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Not so different from what happens IRL.

I was only suggesting that it happens a bit more in OOTP, and what I suspected might be the reason for it. It's not that big a deal: manager strategy preferences don't differ all that much -- unless you edit those preferences to create bigger differences. I have done that a number of times. It adds interest to the game.