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I think the key to making it work in an online league is making sure the market sizes don't get too much separation. In the BLB we have market sizes ranging from 3 to 8 which works pretty well for us. Budgets range from about 65m to 110m. Our financial system is heavily based on media revenue so it tends to keep the budgets more static, ie less drastic changes from year to year than default.
We don't have a salary cap but have a $20m cash cap and a luxury tax of $90m. Teams are taxed at 50% of the amount they spend over $90m. The total tax amount is assessed at the end of the season and distributed evenly among the teams who had a total revenue below the league average.
This system prevents the large market teams from getting too carried away. They can certainly spend over $90m for a season or two but continuing to do so often drives them into the red.
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