Quote:
Originally Posted by Puckett guy
I preface my suggestions with the comment that I strictly play with fictitous leagues and players. Therefore, recreating historic stats does not interest me and I do not have a problem if off field events can affect on field play.
I would like to see the game develop more personality. By this I suggest that:
1. Players sometimes like/dislike other players, coaches, managers, general managers.
2. Players have agents who can affect contract negotiations.
3. The contract negotiation features of the game are better developed. Players and agents will actually reduce their demands to keep negotiations moving towards a settlement.
4. Some players are simply high maintenace, others are true professionals.
5. The game has a strong media component. Players may read the papers and their morale can be affected by media coverage or comments you make to the media.
6. The manager or GM conducts regular press conferences and may have to field difficult questions.
7. Regular input from coaches of what is happening in the locker room, who is helping the team, who is hindering it. Reports of any significant changes in player capabilities. E.g. a report from your pitching coach that a pitcher has developed a new pitch. Similar reports from managers of the minor league teams.
8. Reports from the team's head accountant which keeps you informed of any financial changes, trends, concerns.
9. Changes in your reputation as a manager or GM that affect your dealings with other players, agents and GMs from other teams.
10. Successful trading with a divisional opponent is much more difficult then with teams outside your division or competition group.
11. Some foreign players may have a difficult time adjusting to the new culture, language.
I realize that many of these things may not be practical for the next version of OOTP, but I would like to see the game eventually move in this direction. Of course any of this could be made optional for those who would like to keep the game based purely on on-field statistical capabilities.
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I wholeheartedly agree with the direction you're going, which echoes
my own list of thoughts on the matter. As far as I'm concerned, interjecting personality into the game is something that would make a good high-priority improvement for OOTP XI. The pure stat portion of the game is doing quite well right now. Of course it can be improved, but there comes a point when you're putting in a great deal of work for a marginal gain.
Meanwhile, developing character, personality and history aspects could very well open up a whole new market for OOTP. That's good for all of us, even those with little interest in the development of the "touchy-feely" side of the game, since it means more development dollars to pour into other areas.