|
1) A better fleshed out coach and manager system. In real life, the results are quite obvious, but no one I know can be sure there is any effect in the game, at least not unless comparing extremes... Related to this, a better implementation of contract bidding for personnel. Top talent should balk at any minor league job, and money should make more of a difference in the guy choosing between comparable jobs.
2) Player development improvement. At present, most of the random talent change is seen in the "main" attributes (contact, movement, etc.) with very little or none in other areas (sacrifice bunts, fielding range, gb/fb%, work ethic, holding runners, etc.) The unfortunate result is that, when evaluating a high school player in the ammy draft, it is often best to base your mid to late round picks on these secondary areas, which is highly unrealistic. (btw, pitcher development is vastly improved in 10)
3) A setting to decide at what point to sit/play day-to-day injured players... a big deal in online leagues, where I have the impression many significant injuries result from accidentally playing injured guys.
4) A setting to prioritize pinch hitters. In online leagues, i have had to ditch useful gloves because the AI kept using them as pinch hitters at crucial times.
5) A setting to control the quality of players found by scouts in foreign countries. The way it is might be fine for realism in creating leagues like modern baseball, but it makes the ammy draft a poor counterweight to differences in GM talent in online leagues. (If 40% of the future hall of famers come as foreign finds, then the ammy draft is far less important.)
|